Voice in the Dark

  1. Characters return to Agamemnon’s estate.
  2. More guards at Agamemnon’s estate holding different different sigils.

1. Characters woke up
2. Characters went to bath house
a. Snake tells Mai-Tar and Drustos that the abbot from Barsipine is on Polas.
3. Mai-Tar wanted to box
4. Go to boxing
a. Find shitty boxing ring
5. Mai-Tar loses his fight Dosolex takes next fight
6. Dosolex was shot by Snake
a. Snake used needle rifle, using black poison
b. Dosolex was corrupted by the warp, and died
c . Warp entity is pissed, roll initiative
i. Warp entity starts kicking stupid amounts of ass
1. Warp entity is a mix between a bloodletter and a nergle
7. Snake called Nostramus
8. Nostramus arrives, bringing two other men
9. Demon runs away
10. Nostramus greets party
a. Tells party that daemons are regular on Polas, especially in the Whispering Mountains
11. Nostramus leaves to telling the acolytes to investigate Dosolex’s death, and promising to be in contact.
12. Snake leaves, Cirlinn shadows
13. Snake talks to Sir Sedonas (sketchy-ass “doctor”)

Other notes
• Nostramus is as tall as, and as strong as a Space Marine. He claims that he woke up on Polas not knowing anything from his life before.
• Agamemnon is a noble from Polas. Generally friendly, and approachable. Member of the cult on Polas, the Brotherhood.
• Barsipine is a planet that the acolytes had investigated. Its capitol city got fucked by a titan that the acolytes activated. The acolytes plan on later taking some level of revenge against Barsipine for varied reasons.
• The Abbot is a strange old man that is a part of the ecclesiarchy. Associated with the Brotherhood on Polas.
• The Brotherhood is a cult on Polas that claims to be a group of devout followers of the Emperor (blessed be he). None of the acolytes have found anything very noteworthy about the Brotherhood.
• Whispering Mountains are an area of interest, little information is given on them, except there are lots of daemons spawning into the world, and it is a twelve day walk
• Me-Me is an informant

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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